Another party member has a 30% chance of joining in the assist at sufficient friendship levels. Grumpy Bear and Bed Time Bear will get no status effect. Share Bear, Friend Bear, Tender Heart Bear, Wish Bear and Love-A-Lot Bear will cry, while Fun Shine Bear, Good Luck Bear and Cheer Bear will get angry. All three other party members can do so at sufficient friendship levels. "When a friend falls, flare up in anger with a vengeful strike." Grants an instant bonus attack. "Give a snack to a friend when they don't have one on them." Raises friendship.įriend has low HP/MP and no matching snack. All three other party members have a 30% chance each of assisting at sufficient friendship levels. "Visit a friend in the Safe Spot to speed up their recovery." Gives additional HP/MP recovery by 10%. "Help a friend out with their next action and boost its effects." Adds bonus damage/healing/MP recovery/success rate to the action, usually depending on Care Bear's applicable stat (attack/magic). 'See! I knew you could do it!'" Makes the Mii gleeful, making the next action or two more effective. 'Where does it hurt?'" Raises friendship.įriend has taken damage, can even happen when friend is affected by Shield Sprinkles. "Console a friend after they've taken a hit. If successful, raises friendship.įriend is about to take damage, including attacks that target several Care Bears (but not all). "Call out to a friend to give them a chance to dodge an attack." 50% chance of successful dodge. "Impress your friend by doing extra damage to enemies." Multiplies damage by 1.3. Note: The above methods aren't applied on guest party members as said guests cannot form a relationship of any kind with the Care Bears. Having the horse use Cheek Rub on the Care Bear, boosting relationship between the assisted Care Bear and the horse.Using an Outing Ticket on a pair of Care Bears (or a Care Bear and Callie Corn) roomed together.When in battle, a Care Bear having the "nervous" status ailment may interrupt an ally about to attack, which cancels out whatever action said ally is about to perform and raises relationship of both characters.Receiving a gift that makes a Care Bear at least "somewhat happy.".Having a Care Bear help another Care Bear when they have tripped.Having two Mii Care Bears train together.Playing out random events (inn/stage) involving two or more Care Bears that result in a positive outcome (shows increase of "friendship" meter).If Feast is used, only one Care Bear will have their relationship increased.Grumpy Bear's Feast and Cooking-based skills.Friend Bear’s Gentle Fragrance, Sweet Fragrance, Flower Bed, and Mega Flower Bed.Tender Heart Bear's Super Snap out of It.Successful revivals from an ally, like:.A Care Bear being protected by Tender Heart Bear with Proud Protector.Having a Care Bear perform certain support/assist skills on an ally, like healing skills.Using a Jolly Jaunt Ticket on two Care Bears in the same room.A Care Bear showing Concern to an ally that suffered a hit.A successful evasion following a Warning.Unlike between teammates, relationship level with the horse has higher boost per Inn stay (half a heart). The Relationship meter is symbolized by a pink heart.Ĭallie Corn can be bonded with a party member. Reaching a new friendship level during battle will also fully heal both Care Bears' HP.Īlthough relationship is an advantage during battle, if two of the player's Care Bears fight or if a Care Bear gets jealous because his/her best friend is getting closer to another Care Bear, it will result in bickering and fights during battle.
Assist skills activate randomly during combat and enable boosts for the attacking Mii, duo, trio or full team attacks, etc. The higher the friendship, the more assist skills are available. A Slorm defeated by Righteous Anger.Relationship improves when two Care Bears rest in the same room at an inn or through random actions during a combat such as the use of the assist skill "Concern", Cheer Bear's quirk "Cheer" or healing a party member.